Five questions a day · one phone · no accounts
A daily estimation match you play by passing one phone around the table. A seventy-five-year-old and a six-year-old can genuinely beat each other at it.
Loads once, then works with the phone in airplane mode. Nothing to sign into. It remembers nothing about you.
Everyone's guess lands on the line. Then the real answer sweeps in.
How to play
No instructions screen in the game. This is the whole rulebook.
The question goes up in big type and somebody reads it to the table. Nobody has to read anything on their own — that is the point.
Tap your number on the big keypad and lock it in. It vanishes off the screen before the phone reaches the next person.
Everyone lands on a number line, the real answer sweeps in, and the nearest guess takes three points. There is no zero. Everyone scores every question.
Today's match
Five questions, the same five for everyone playing today.
About ten minutes. No timer, no losing, nothing saved.
Newcastle to Penzance
"I have never once tapped a notification and I am not about to start. This asked me nothing. It didn't want my name for later, it didn't tell me I was on a streak, and it didn't once suggest I was slow. We played it twice."
Margaret, 75 — does the crossword in pen
"I got second. I got second on the giraffe one and I got FIRST on the whale one, and Maya got third twice. You don't have to read anything, Grandma reads it, you just do the numbers."
Leo, 6 — will tell you where he came
"I opened it and we were playing. No sign-in, no download, no five-of-twelve carousel, and it didn't spin when we went into a tunnel. Two hours to Penzance and it bought me forty minutes of it."
Dana, 44 — it's her phone and her battery
The game itself has no server — that's what keeps it working in a tunnel. This form is the only thing on the page that ever talks to the internet, and only when you press the button.